LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: DavidYazel on July 05, 2003, 04:00:27

Title: ARB_vertex_buffer_object
Post by: DavidYazel on July 05, 2003, 04:00:27
Has anyone used this extension as a performance improvement?  I belive it is a 1.4 enhancement, althought I don't know how many drivers support it.  It sounds like an excellent way to cache some models in high speed memory.
Title: ARB_vertex_buffer_object
Post by: princec on July 05, 2003, 09:59:00
It's the long-awaited replacement for both NV_vertex_array_range and ATI_vertex_buffer_object. It should be used preferentially over all other vertex drawing methods. However it exists on < 0.001% of PCs right now, and won't really catch on for another 2-3 years.

Cas :)