LWJGL Forum

Archive => FMOD => Topic started by: low_cm on August 04, 2005, 12:02:15

Title: Integration of FMOD Ex in next LWJGL Release?
Post by: low_cm on August 04, 2005, 12:02:15
Hello

FMOD Ex 4.00 has been released a few days ago. Is it planned to build an integration for next release of LWJGL Package?
Or is this a long term action?

Bye
Title: Integration of FMOD Ex in next LWJGL Release?
Post by: Matzon on August 04, 2005, 12:50:35
no plans for it, no.
Several reasons:
1 - new api, probably lots of bugs
2 - no significant new stuff compared to 3.74 (IMO)
3 - the 3.74 binding isn't complete - no sense in doing a 4.0 binding before that.
4 - I'm busy, and no other dev has mentioned the immediate need for it.

If someone were to make a binding for 4.0 we would ofcourse be happy to include it (if the binding is proper (ie. not swig).
Title: Integration of FMOD Ex in next LWJGL Release?
Post by: ilazarte on February 12, 2006, 23:39:52
Matzon, I've been looking for a way to get into bindings between Java and C/CPP, can you recommend some resources to look at?  I'm aware of Swig, but I read somewhere guys aren't interested in getting Swigified apis.

My background is relatively strong in general Java (mostly web work), and an a relatively basic background in c/cpp (using visual studio or gcc for simple *nix stuff)
Title: Integration of FMOD Ex in next LWJGL Release?
Post by: Matzon on February 13, 2006, 07:18:38
hmm, I basically just read JNI tutorial online, which basically breaks down to:

if you need to access fields from java, you need to get the signatures via the javap -s <java class> command
The stuff that gets tricky is when you do loads of code in C, which you should avoid - as much as possible, bring it to the java side.

Additionally, be aware of callbacks from other threads in C, they don't have access to the VM, unless their specifically attached (you don't want to know how long that took me to figure out in the fmod port!!).