LWJGL Forum

Programming => LWJGL Documentation => Topic started by: Evil-Devil on May 25, 2005, 16:02:38

Title: new lwjgl tutorial
Post by: Evil-Devil on May 25, 2005, 16:02:38
Hi everyone,
I've created a simple LWJGL tutorial.

Currently its only in german language available, but that will change in near future.

You can get the tutorial from my website.
http://home.pages.at/evil-devil/web/index.php?menu=tutorials&cat=jav a&content=java_lwjgl

I would be glad to see any comments  

Evil
Title: new lwjgl tutorial
Post by: Matzon on May 26, 2005, 05:56:41
My german is a bit rusty, but I stumbled upon this:
QuoteAlle die sich nun fragen, ob dieses Fenster womöglich ein AWT/Swing Window/Frame ist, die können aufatmen. Es ist nativ erzeugt und nicht mit AWT/Swing nutzbar.
This isn't entirely true since we now have AWTGLCanvas.
Title: new lwjgl tutorial
Post by: Evil-Devil on May 29, 2005, 15:18:15
Yes, but the general display is non awt ;) and i started with the tutorial as 0.96 was not released.

//edit:so  many views, but no comments?
Title: hmmmmm.....
Post by: Fool Running on May 31, 2005, 14:32:33
Quote//edit:so many views, but no comments?
Well, being an american (i.e. I don't try to learn other peoples' languages, which I should  :oops: )  I can't read German  :cry:. But it looks good to me!  :wink:
Title: Hm
Post by: Florian on August 09, 2005, 15:07:44
not working for me...

two exceptions: the first was initialise the openGL before the keyboard (easy to handle, but does that work with ur interpreter?), the second: Unknown Pixel Format...

anyone knows how to handle these exception?