LWJGL Forum

Archive => FMOD => Topic started by: Arman on April 21, 2005, 07:22:32

Title: Enabling FX
Post by: Arman on April 21, 2005, 07:22:32
Hi,
Can someone give me a sample which enables FX please?

FSound.FSOUND_FX_Enable(playingChannel, dunno whet to put here);

Thanks
Title: Enabling FX
Post by: Matzon on April 21, 2005, 08:52:12
one of these?

http://www.fmod.org/docs/HTML/FSOUND_FX_MODES.html

do note, that it is a win32 only option - and you generally have top be aware of win32/linux/mac issues with regards to availability of methods.
Title: Enabling FX
Post by: Arman on April 21, 2005, 09:04:22
Thanks Matzon,
The thing is that I didn't find those in fmod package with lwjgl , do you know their values?
Title: Enabling FX
Post by: Arman on April 21, 2005, 16:36:26
Ok I found them in fmod.h
But maybe thou cannst add them in the next release.
Title: Enabling FX
Post by: Matzon on April 21, 2005, 20:35:22
yeah - quite few missing actually - will add this weekend