Hi!
I have problems getting the spectrum. I already tried FSound.FSOUND_DSP_GetSpectrum() which seemed to work but I have trouble getting out the data of the returned FloatBuffer. Please help.
WiESi
here ya go:
http://cvs.sourceforge.net/viewcvs.py/java-game-lib/LWJGL/src/java/org/lwjgl/test/fmod3/NetTest.java?rev=1.6&view=markup
Remember to activate the FFT unit or else it wont work!
Thx, I forgot to activate the FFT unit (OK, actually I didn't know I have to).
WiESi
Now I have another problem. When I decrease the volume the values of the spectrum drop down too. How do I prevent this effect?
WiESi
you increase the fft values artificially relative to the volume ?
But when the volume becomes 0, the values become 0 too.
hmm, best take it to the fmod.org borads then :)
Seems to be complicated, here's the solution if someone's interested: http://www.fmod.org/forum/viewtopic.php?t=4003
WiESi