LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Role on February 02, 2005, 09:42:48

Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: Role on February 02, 2005, 09:42:48
Guess it's not polite if I don't show my works here after I been helped by the LWJGL team here... :)
So my graphics engine porting to LWJGL has been done, and passed the alpha test (comprehensive test by me), and now the status is beta test.

This is the working game using Java2D + LWJGL + JOGL :
http://goldenstudios.or.id/products/games/bin/robosick.jnlp

If everything fine then time to release it :D
PS: the game and game engine is for 2D games only
for anyone would like to utilize the power of OpenGL either by LWJGL or JOGL can try out my game engine, you won't be disappointed, guarantee ;)
Title: Re: Beta testing: My LWJGL + Java2D Game Engine
Post by: Funkapotamus on February 03, 2005, 19:07:15
Server keeps timing out.  Too much stress?
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: Role on February 04, 2005, 01:14:51
Sorry my site is down AGAIN!

Got to complain to my site hosting provider right now!
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: whome on February 12, 2005, 18:29:09
Nice game and I like the second level where you must hurry upward to avoid sinking into the void. Reminds me of the Nintendo SuperDonkeyKong game.
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: kaltenbach on February 12, 2005, 21:03:50
Two issues I encountered when starting the game under Mac OS X:

(a) could not run with LWJGL, got the following error message (window):

 --- Game Initialization ---

 Your machine does not support OpenGL via LWJGL!
 Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
 Fail back to Java2D Graphics Engine.


(b) FPS is always shown (bottom left of screen); if you set 'Show FPS' in options, then it is shown twice (top left as well)

Sound and first impression are very nice!

P.S. Is there a way to include attachments/images/screen shots with postings?
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: Role on February 13, 2005, 14:58:34
whome, is this just coincidence or you are the same person with new member in my forum? The name is exactly same  :?

Ups sorry, my mistake!
I forgot to sign the native lib for Mac OS X LWJGL :oops:
How about the JOGL? Is it running fine? I'm afraid that I'm not only not signing the lib but also packing wrong file in the lib, I never working with Mac OS X before.

kaltenbach, the actual game is not showing the fps, so there is option to show fps.

I have updated the game and has signed the lib for MacOS, please try it out again.
http://goldenstudios.or.id/products/games/bin/robosick.jnlp

And try this out for another example of Java2D + LWJGL + JOGL game :
http://goldenstudios.or.id/products/games/bin/demorpgsick.jnlp


PS: if you have played the game before please remove the application first from the Java Web Start to remove the cache
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: CaptainJester on February 14, 2005, 12:32:57
Good game.

One thing that seems strange to me is that you move a lot slower when your jet pack is on.  It just doesn't make sense.  At the very least you should move the same speed.
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: princec on February 14, 2005, 13:20:18
Yeah, that's always bugged the hell out me me, and it completely ruins it :( Fixitfixitfixitfixit!

Cas :)
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: Role on February 14, 2005, 16:14:08
Well, that's the gameplay! :D
If I set the robo flying fast when using jetpack, then everything would be soooo easy.
That's make the difficulty of the game, so you won't that easy completing the game :P
Just think as the jetpack as an olddd type jetpack and the robo is very heavy, so the jetpack can't lift the robo faster than that :D
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: princec on February 14, 2005, 16:23:24
Also think of it as it sucks and everyone hates it :P

Cas :)
Title: Beta testing: My LWJGL + Java2D Game Engine
Post by: CaptainJester on February 15, 2005, 12:00:05
Quote from: "Role"Well, that's the gameplay! :D
If I set the robo flying fast when using jetpack, then everything would be soooo easy.
That's make the difficulty of the game, so you won't that easy completing the game :P
Just think as the jetpack as an olddd type jetpack and the robo is very heavy, so the jetpack can't lift the robo faster than that :D

That is fine, but it doesn't make sense that if I am running, then jump and hit the jetpack that I would all of a sudden slow down.  I should at least keep going the same speed.