I have made a first pass at implementing ILU. It is in CVS with limited testing. Three functions are not implemented yet. Dynamic loading is not implemented.
Cool, I'll look at it later, when the GuildWars Beta is over :twisted:
For those that wonder about Dynamic loading, it means that you only have to supply the DevIL.dll when you want to use devil funtionality, and tag along the ilu.dll if you use ILU. By not loading it dynamically you are required have both DevIL.dll and ilu.dll even though you don't use ilu. The same for ilut.dll. However, looking at the size of ilu and ilut one might argue that you just have to include them in devil - dynamic loading is a bit boring to do...