LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: robertsim007 on January 03, 2005, 02:31:35

Title: Compiling with Netbeans 4.0
Post by: robertsim007 on January 03, 2005, 02:31:35
Hello,
I have been interested in lwjgl and I found the instructions on the site for using lwjgl with Netbeans.

I think the instructions on the site are for an ealier version of Netbeans as I cannot seem to find the "Filesystem" tab.

Any help would be appreciated.
Title: Compiling with Netbeans 4.0
Post by: Teeth on January 04, 2005, 14:33:28
Hi,

The filesystem tab should definitely be there in any new version of netbeans - I downloaded it not two weeks ago and it's there for me. Maybe you need to start a new project.

Find the project manager from the project menu, it should be the first available option. Now make yourself a new project. This chould set up a prject tab for your new project and you should also now have a filesystems tab. This tab will hold mounted filesystems for your project. If you change to using a different project the filesystems will change to the ones you were using for that different project.

Hope that helps!
Title: Compiling with Netbeans 4.0
Post by: robertsim007 on January 04, 2005, 21:37:48
I went to the netbeans site and found :

Classpath
Netbeans 3.6
There is only one classpath for each project. The classpath is made up of everything mounted in the Filesystems window of the Explorer.

Netbeans 4.0
Each standard project has one classpath per project, but you can configure different versions of the classpath for testing, running, and debugging.

The classpath for free-form projects is controlled by the Ant script and can therefore be complex.