LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on December 21, 2004, 06:30:55

Title: Removing EAX ?
Post by: Matzon on December 21, 2004, 06:30:55
I'm thinking about removing EAX, since it is win32 specific - and not all *that* usefull. Any objections ?
Title: Removing EAX ?
Post by: princec on December 21, 2004, 11:13:05
Would be best pulled out into a separate package and DLL. Don't lose the code, it could come in handy.

Cas :)
Title: Removing EAX ?
Post by: spasi on December 21, 2004, 11:55:13
I don't mind the fact it is win32 specific (for example render-to-texture is win32 specific too). But why do you find it not useful?
Title: hmmmmmm...
Post by: Fool Running on December 21, 2004, 16:21:00
I would like to keep EAX... although I don't use it currently, I would eventually like to use it in my engine (even if it is only for Win32 :wink:).
Title: Removing EAX ?
Post by: elias4444 on December 21, 2004, 17:03:19
I would agree with princec - pull it out into a separate package and DLL. It would come in handy to have, but ought to be another option, since not all of us code for just Windows.  :D
Title: Removing EAX ?
Post by: neight on December 21, 2004, 19:51:06
How about keeping the core LWJGL distribution strictly cross-platform with other features (EAX, DevIL, etc) available as add-ons for those platforms that support them?

An add-on feature would be moved into the core distribution when it becomes fully supported.