I'm thinking about removing EAX, since it is win32 specific - and not all *that* usefull. Any objections ?
Would be best pulled out into a separate package and DLL. Don't lose the code, it could come in handy.
Cas :)
I don't mind the fact it is win32 specific (for example render-to-texture is win32 specific too). But why do you find it not useful?
I would like to keep EAX... although I don't use it currently, I would eventually like to use it in my engine (even if it is only for Win32 :wink:).
I would agree with princec - pull it out into a separate package and DLL. It would come in handy to have, but ought to be another option, since not all of us code for just Windows. :D
How about keeping the core LWJGL distribution strictly cross-platform with other features (EAX, DevIL, etc) available as add-ons for those platforms that support them?
An add-on feature would be moved into the core distribution when it becomes fully supported.