LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: napier on December 11, 2004, 05:09:08

Title: OpenAL audio demo
Post by: napier on December 11, 2004, 05:09:08
Been working with OpenAL for a new project and I made this SoundScape class that manages sounds in a 3D space.  It's been handy for me so I'm passing it along for anyone interested in OpenAL audio.

http://potatoland.com/code/gl/lwjgl_demoSound.zip

The demo sets up a little scene with four sounds.  You can navigate the scene and sound changes appropriately.

I got running in OpenAL pretty quickly, and it seems to do what it's supposed to, though I'm no expert in audio.  

Is anyone out there using OpenAL?  I'm curious what the reaction is to it.
Title: OpenAL audio demo
Post by: princec on December 11, 2004, 12:38:08
Well, I am, and it's simple to use but woefully lacking in features compared to FMOD.

Cas :)