LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: atze on December 06, 2004, 09:34:03

Title: Mac OS X port and OpenAL
Post by: atze on December 06, 2004, 09:34:03
i'm trying the mac-port with jME.
the opengl part seems to work.
now i tried the PongRevisited example:


06.12.2004 15:30:55 com.jme.sound.lwjgl.SoundSystem initializeOpenAL
INFO: OpenAL initalized!
06.12.2004 15:30:55 com.jme.sound.lwjgl.SoundSystem initalizeEAX
INFO: Initalizing EAX
06.12.2004 15:30:55 com.jme.sound.lwjgl.SoundSystem initalizeEAX
WARNUNG: Failed to Initialize EAX
org.lwjgl.LWJGLException: EAX instance could not be created.
at org.lwjgl.openal.eax.EAX.create(EAX.java:64)
at com.jme.sound.lwjgl.SoundSystem.initalizeEAX(SoundSystem.java:90)
at com.jme.sound.lwjgl.SoundSystem.<init>(SoundSystem.java:81)
at com.jme.sound.SoundAPIController.getSoundSystem(SoundAPIController.java:57)
at jmetest.sound.PongRevisited.simpleInitGame(PongRevisited.java:80)
at com.jme.app.SimpleGame.initGame(SimpleGame.java:344)
at com.jme.app.BaseGame.start(BaseGame.java:64)
at jmetest.sound.PongRevisited.main(PongRevisited.java:399)


i have the openal.dylib in /Library/Java/Extensions and installed the openal framework from creative in /Library/Frameworks.

can anyone point me to my mistake? or is openal not fully supported by the mac-port?
Title: Mac OS X port and OpenAL
Post by: Matzon on December 06, 2004, 11:39:57
For reasons beyond our control, EAX is only supported on Windows. Just ignore the error.