hi
im trying to load a texture like it is described in the nehe tutorial.
all i get is:
java.lang.UnsatisfiedLinkError: nglGenTextures
at org.lwjgl.opengl.GL11.nglGenTextures(Native Method)
at org.lwjgl.opengl.GL11.glGenTextures(Unknown Source)
...
everything else (untextured stuff) works really nice...
do i need another library or something ?
thank you
Can you post the texture loading stuff to see what's wrong ?
:)
Chman
hi
here is the sourcecode...
public int loadTexture(String path)
{
Image image = (new javax.swing.ImageIcon(path)).getImage();
// Exctract The Image
BufferedImage tex = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_3BYTE_BGR);
Graphics2D g = (Graphics2D) tex.getGraphics();
g.drawImage(image, null, null);
g.dispose();
// Flip Image
AffineTransform tx = AffineTransform.getScaleInstance(1, -1);
tx.translate(0, -image.getHeight(null));
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
tex = op.filter(tex, null);
// Put Image In Memory
ByteBuffer scratch = ByteBuffer.allocateDirect(4 * tex.getWidth() * tex.getHeight());
byte data[] = (byte[]) tex.getRaster().getDataElements(0, 0, tex.getWidth(), tex.getHeight(), null);
scratch.clear();
scratch.put(data);
scratch.rewind();
// Create A IntBuffer For Image Address In Memory
IntBuffer buf = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer();
//GL11.glGenTextures(buf); // Create Texture In OpenGL
GL11.glGenTextures(buf); // HERE IT CRASHES
GL11.glBindTexture(GL11.GL_TEXTURE_2D, buf.get(0));
// Typical Texture Generation Using Data From The Image
// Linear Filtering
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
// Linear Filtering
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
// Generate The Texture
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, tex.getWidth(),
tex.getHeight(), 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, scratch);
return buf.get(0); // Return Image Address In Memory
}
[/code]
Hum that's strange, I don't see any problem in this code... Which version of LWJGL are you using ? What's your video card ?
Chman
PS: Just one thing, are you loading the texture before starting the rendering loop or during the loop ? Texture loading in OpenGL should be made in initilization code (so just before starting the rendering loop)...
Also make sure in your init code that you call GL11.glEnable(GL11.GL_TEXTURE_2D);
when you want to use the texture are you calling GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
hey
i just got it, i was trying to do this before initializing display and opengl, which is a bit stupid :))
anyway, thank you for helping