LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: CDnoMlqko on August 04, 2020, 18:49:52

Title: Difference between UBO-s and SSBO-s
Post by: CDnoMlqko on August 04, 2020, 18:49:52
Is there any difference between a uniform buffer object (UBO) and a shader storage buffer object (SSBO) in terms of how and when they are used? When should I choose one over the other?