LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: SamiLakka on August 09, 2004, 17:30:25

Title: SWT and KeyBoard
Post by: SamiLakka on August 09, 2004, 17:30:25
Hello,

I'm using the SWT binding of the LWJGL and I was wondering do I have any way to use the KeyBoard class in the LWJGL with the SWTCanvas? I guess that I could use the normal SWT keyboard handling, but I have tons of code that uses the LWJGL KeyBoard, and I was hoping that I wouldn't have to port all of that.
Title: SWT and KeyBoard
Post by: rgrzywinski on August 11, 2004, 11:29:54
Unfortunately, you're out of luck for a while.  Elias and I worked on a LWJGL + generic display solution (which would mean SWT) for a considerable amount of time.  Needless to say, an elegant solution could not be found within a reasonable amount of time without changing an unreasonable amount of code.

I hope to have the time in the near future to continue this work to provide for all input devices in a generic fashion.
Title: Keyboard etc
Post by: SamiLakka on August 11, 2004, 11:35:06
Hi,

Well I thought so too... I'm currently porting my jME based applications to use a SWT based Keyboard- class. Because jME uses its own, quite simple, interface for Keyboard this isn't so daunting task. Though I must admit that I haven't yet got it to work  :D

Are there any restrictions with SWT based LWJGL. I got some error from native library when I tried to use textures? I haven't checked this out yet, because my application doesn't currently need texturing but it would be nice if it was supported
Title: SWT and KeyBoard
Post by: rgrzywinski on August 11, 2004, 14:47:45
For help on SWT + LWJGL questions, you need to identify what SWT + LWJGL implementation you're using (there are a few including the one I wrote) and what version of LWJGL.

After that, a stack trace would be nice.