LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: princec on October 23, 2015, 11:07:17

Title: OpenVG bindings
Post by: princec on October 23, 2015, 11:07:17
Wonder if there's any call for OpenVG bindings...?

Cas :)
Title: Re: OpenVG bindings
Post by: spasi on October 23, 2015, 17:34:34
There's this (https://github.com/LWJGL/lwjgl3/issues/99), but we could add OpenVG bindings too, no problem.

I haven't looked into implementations though. Is there a decent one available? Commercial/free? The spec looks abandoned too, hasn't been updated since 2008?
Title: Re: OpenVG bindings
Post by: princec on October 23, 2015, 21:59:42
Your guess is as good as mine.

We just found an implementation at work for the Raspberry Pi that seems to work fine.

Cas :)