Hi, since Oculus has moved away from the regular monitor approach I wonder how can I draw directly to the Oculus way of mounting the screen?
Hi Rupy, Have a look at my demo code, it's SDK 0601, but I'm just going to update it to 0700.
So is http://jogamp.org/jogl/doc/NEWT-Overview.html the magic sauce? I was looking at https://github.com/badlogic/jglfw...
This is handled internally by the Oculus Runtime. You don't have to do anything special to get it to work. It has nothing to do with NEWT or GLFW. What you use GLFW for is for setting up a mirror window in a normal monitor to debug your VR rendering.
But I would like to do it separately from Oculus, so I can port stuff to RPi once that's gets rolling, or linux or mac. I guess I'll just have to wait until the double buffer can be disabled on monitors with a right click.