LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: spasi on May 27, 2004, 08:00:06

Title: NVMeshMender
Post by: spasi on May 27, 2004, 08:00:06
Yesterday, I started porting NVMeshMender to Java, as we (kind of) need it in our project. I think it would be a good idea to add it to the LWJGL util package if anyone's interested. Two questions:

1) Is anyone actually interested? :)
2) Are we allowed to do that? As I've got no clue about open source stuff, could somebody explain what's the deal?

NVMeshMender (http://developer.nvidia.com/object/NVMeshMender.html)
NVMeshMender is a tool designed to help condition meshes (by creating a proper tangent basis at each vertex) for per-pixel lighting.
Title: NVMeshMender
Post by: princec on May 27, 2004, 08:32:41
It does indeed sound like a useful tool to have in the util packages.

Cas :)