LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: CaptainJester on May 24, 2004, 03:14:42

Title: Texture problem
Post by: CaptainJester on May 24, 2004, 03:14:42
When I run my program and hit Window.update(), I get the following error:

org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Unknown Source)
at org.lwjgl.opengl.Window.update(Unknown Source)
at amazeingtank.MainMenuController.render(MainMenuController.java:102)
at amazeingtank.MainMenuController.run(MainMenuController.java:61)
at amazeingtank.gui.Game.run(Game.java:128)
at amazeingtank.gui.Game.main(Game.java:294)


I used org.lwjgl.opengl.Util.checkGLError() and isolated the following line:

GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 4, textureImage.getWidth(), textureImage.getHeight(), 0, GL11.GL_RGBA, GL11.GL_BYTE, scratch);


When I put the check error right after this line, I get the exception.  I checked the BlueBook and all the parameters look acceptable.  Can anyone see what is wrong with it?
Title: Texture problem
Post by: princec on May 24, 2004, 08:41:24
I strongly suspect you wanted to be using GL11.GL_UNSIGNED_BYTE.
Also I recommend you use a symbolic constant like GL.GL_RGBA instead of '4' as your 3rd parameter - they "deprecated" using 1..4 for that parameter since GL1.1 (that's not your error though)

Cas :)
Title: Texture problem
Post by: CaptainJester on May 24, 2004, 20:22:53
Sorry, copied it wrong.  It was GL11.GL_UNSIGNED_BYTE.  I was just trying different values to see if that would fix it.  I also had GL11.GL_RGBA in that spot before.  The reference book I was reading was online, so it was old.  That is why I changed it to 4.

Thanks.
Title: Texture problem
Post by: CaptainJester on May 25, 2004, 00:45:05
Figured it out.  It was a power of 2 issue.  My texture was not a power of 2.

Thanks.