LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: msx on February 03, 2015, 10:42:42

Title: TWL with LWJGL3
Post by: msx on February 03, 2015, 10:42:42
Hello again!
I tried integrating TWL into my LWJGL3 program, but it looks like it's made against LWJGL2. Is there any easy way to use it with version 3?
Thanks!
Title: Re: TWL with LWJGL3
Post by: obi on February 03, 2015, 11:46:02
There need to be some serious rewriting of TWL to run it it with LWJGL3. Asked about it on the TWL forum, but it seems there is no effort being put down on it by someone else. I haven't had enough time to look at it seriously.
Title: Re: TWL with LWJGL3
Post by: abcdef on February 03, 2015, 14:34:19
speak to MatthiasM on the LWJGL IRC channel, he looks after TWL
Title: Re: TWL with LWJGL3
Post by: msx on February 04, 2015, 08:24:00
uhm looks like my choice to go for lwjgl3 is turning out more work than i anticipated :)
Alternatively, it is possible to use lwjgl3 inside a swing application? I'm pretty sure it's not but..

Thanks again!
Title: Re: TWL with LWJGL3
Post by: SHC on February 04, 2015, 09:21:48
I'm not sure about the future, but right now, LWJGL Swing interaction is not possible.