LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: psiegel on May 15, 2004, 12:29:44

Title: Mac Bug: IsActive not implemented
Post by: psiegel on May 15, 2004, 12:29:44
I've got a friend testing my game on his Mac.  He told me crashed on startup and sent the following output:

Error: java.lang.UnsatisfiedLinkError: nIsActive

Is it possible this method was overlooked in the Mac implementation?

Paul
Title: Re: Mac Bug: IsActive not implemented
Post by: Matzon on May 15, 2004, 13:23:08
Quote from: "psiegel"Error: java.lang.UnsatisfiedLinkError: nIsActive

Is it possible this method was overlooked in the Mac implementation?
yup it was overlooked :/

The Mac port "works", but it has issues - we're trying to fix it, but we need to get a hold of a mac.
We've had some hints of help on the mac port, but they seem to fizzle, since the actual work to be done on the mac, is a bit ... blurry. I only know that there are issues with input which has to do with lwjgl not being tied up to awt or something like that.

Guys,
Could we make a specific plan to get Mac OS X up to snuff?
(apart from getting a hold of one)
Title: Mac Bug: IsActive not implemented
Post by: psiegel on May 15, 2004, 23:14:52
Oh drat, I thought with 0.9 that the Mac port was further along than that.  Wish I had access to a Mac myself and I'd help, but as it is I'm forced to send builds to a friend on the other side of the country to test on Mac.

Should I keep posting issues I encounter in this process, or is it just too early in the Mac port process?

Paul
Title: Mac Bug: IsActive not implemented
Post by: elias on May 16, 2004, 05:11:54
No, do keep posting. We can the information eventually. As for the "plan", I'm thinking stealing JOGL code to create a nice and Swing friendly opengl window/fullscreen context. I hope this will fix the quirks we're experiencing right now.

- elias