Hello, I've managed to implement basic shader lighting in my LWJGL game.
However, I can't figure out how to implement shadows.
Does anyone have any ideas?
An example tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/#Basic_shadowmap (http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/#Basic_shadowmap)
I warn you though it isn't simple.
Ok thanks, I'll have a look at it now. :)