Hello. I have a quick question. Why do I get this error:
Quote(0) : error C0000: syntax error, unexpected $end at token "<EOF>"
while loading tessellation shader? While loading vertex/geometry/fragment shaders I do not get this error, even all of the shaders are loading in the same way..
I expect because the parser reached the end of the file when it was expecting something else. Check you've paired all your braces and brackets and that you haven't missed something.
I don't think that my code is wrong. For example, here is tessellation control shader source (and this one is also throwing EOF error):
layout(vertices = 4) out;
uniform int NumSegments;
uniform int NumStripes;
void main()
{
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
gl_TessLevelOuter[0] = float(NumStripes);
gl_TessLevelOuter[1] = float(NumSegments);
}
Have you tried putting a newline at the end? I know this sounds stupid, but some parsers want it this way.
Quote from: Cornix on September 02, 2014, 19:46:17
Have you tried putting a newline at the end? I know this sounds stupid, but some parsers want it this way.
I can't test it now, because I'm on windows now (programming only on linux), tomorrow I'll try it. But I don't think so, that this is the problem, because why vertex/geometry/fragment shaders are compiling successfully without newline at the end? :-\
There are occasionally driver bugs with this sort of thing. Try searching the error in Google along with your card manufacturer's name / video card name.