LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: MickeyB on October 18, 2013, 12:48:52

Title: Window vs full scrreen issue with images/textures
Post by: MickeyB on October 18, 2013, 12:48:52
I have a test client LWJGL sample running with a TextureLoader.  The window is created by setting the display mode (find available displaymodes), Display.create, then setVSyncEnabled true then setFullScreen true.   When I run in windowed mode, everything is fine.  When I run fullscreen I have an error when exiting, and you have to hit the esc (keyed to stop the run loop) multiple times.  I get a little popup window that says the Java SE has shutdown... do you want to debug.  The debug button then does nothing and there is no other information.  Anyone seen this?
Title: Re: Window vs full scrreen issue with images/textures
Post by: Fool Running on October 18, 2013, 13:25:07
The error message would help a lot. Operating system, graphics card, etc. - Code would help too.  ::)
Title: Re: Window vs full scrreen issue with images/textures
Post by: MickeyB on October 18, 2013, 13:33:29
My apologies, goober mistake.   Win 7, base laptop graphics from Nvidia, java 1.6+, latest LWJGL.   No error message, simply says the Java SE has shutdown.

I throw all of my errors to the screen while developing and I don't get any.  Code is the example from this site for a base LWJGL game and the TextureLoader example (from kevglass and matzon).