LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Weasley on September 28, 2013, 21:45:11

Title: Drawing Text
Post by: Weasley on September 28, 2013, 21:45:11
I am having trouble drawing text in LWJGL. I've seen people say to use Slick-Util and I'm doing that. However, I can find very few tutorials out there that tell you how to draw text. There's a tutorial by NinjaCave on TrueTypeFont, but it says that it's deprecated and UnicodeFont should be used instead. However, I am just about able to find no tutorials on that at all; only posts on various forums about problems they've encountered.

Any help on how to use UnicodeFont or if there is a better method to draw text will be appreciated greatly. Thanks.
Title: Re: Drawing Text
Post by: pinnouse on January 13, 2014, 23:26:15
Well if ur just starting out, I suggest using TrueTypeFont, it's quite simple and quick too, later on, you can use Unicode Font even if that's the sort of better way, TrueTypeFont still helps you get it done and later on when you get more experience, you can change it :) it still works and it's true that Unicode is better, but if you're new and starting out, this could just be what you need :)