LWJGL Forum

Programming => OpenGL => Topic started by: white.waluigi on June 13, 2013, 17:45:57

Title: Glortho Depht Sort broken
Post by: white.waluigi on June 13, 2013, 17:45:57
i have the following code with 3 quads with different depht levels, which should take care of of which one is in front.
But the programm simply ignores the depht levl and Shows the objects in the Order their rendered.
can anyone see the my mistake?
Heres the Code:


package RND;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;

public class Dephttest {

    public void start() {
        try {
    Display.setDisplayMode(new DisplayMode(800,600));
    Display.create();
} catch (LWJGLException e) {
    e.printStackTrace();
    System.exit(0);
}

// init OpenGL
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, 600, 0, 400, -100, 100);
GL11.glMatrixMode(GL11.GL_MODELVIEW);

while (!Display.isCloseRequested()) {
    // Clear the screen and depth buffer
    GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

    // set the color of the
   
   
   


   
    // This should be rendered in Front
    GL11.glTranslatef(10f, 10f, 0);
    GL11.glColor3f(1,0,0);
    GL11.glBegin(GL11.GL_QUADS);
   
   
   
    GL11.glVertex3f(100,100,10);
GL11.glVertex3f(100+200,100,10);
GL11.glVertex3f(100+200,100+200,10);
GL11.glVertex3f(100,100+200,10);
    GL11.glEnd();

    // This should be rendered in The middle
    GL11.glTranslatef(10f, 10f, 0);
    GL11.glColor3f(0,1,0);
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex3f(100,100,20);
GL11.glVertex3f(100+200,100,20);
GL11.glVertex3f(100+200,100+200,20);
GL11.glVertex3f(100,100+200,20);
    GL11.glEnd();

   
    // This should be rendered in the back
    GL11.glTranslatef(10f, 10f, 0);
    GL11.glColor3f(0,0,1);
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex3f(100,100,30);
GL11.glVertex3f(100+200,100,30);
GL11.glVertex3f(100+200,100+200,30);
GL11.glVertex3f(100,100+200,30);
    GL11.glEnd();
   
    GL11.glTranslatef(-30,-30, 0);

    Display.update();
}

Display.destroy();
    }

    public static void main(String[] argv) {
    Dephttest dephttest = new Dephttest();
    dephttest.start();
    }
}
Title: Re: Glortho Depht Sort broken
Post by: Fool Running on June 14, 2013, 12:50:13
You have no call to GL11.glEnable(GL11.GL_DEPTH_TEST)? :P
Title: Re: Glortho Depht Sort broken
Post by: white.waluigi on June 14, 2013, 14:00:34
lol, Thanks, thats embarassing...
Have a nice weekend