LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: jmguillemette on January 21, 2013, 16:04:27

Title: JBullet Tutorial
Post by: jmguillemette on January 21, 2013, 16:04:27
Hi Everyone,

over the course of writting my game engine i have been learning the JBullet library. JBullet is a port of Bullet Physics. While unfortunately the this project doesnt appear to have been kept up to date with its C/C++ counterpart it is still a decent 3d physics libary.

Would an introduction to the conceps of JBullet and using it with LWJGL be sometime that would interest anyone / be something of value for the wiki?

If so i would be happy to contribute back to the community by providing the write up base on my working code.

J.
Title: Re: JBullet Tutorial
Post by: abcdef on January 21, 2013, 17:27:29
I think adding a wiki page on it would be a good idea