LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: arksu on July 06, 2012, 09:31:04

Title: FreeBSD build
Post by: arksu on July 06, 2012, 09:31:04
can we expect in the future?
Title: Re: FreeBSD build
Post by: kappa on July 06, 2012, 09:54:30
LWJGL does work on FreeBSD you just need to compile it yourself (as ppl have done in the past, just search the forum).

Pre-compiled binaries for FreeBSD aren't provided with LWJGL releases simply because there are so few users that it is difficult to justify spending time and resources on it. In fact even the Solaris builds might be dropped in future since there is probably no one using them anymore.
Title: Re: FreeBSD build
Post by: arksu on July 06, 2012, 21:22:32
it is very sad
i know how build lwjgl under FreeBSD, but its difficult rebuild with every release
Title: Re: FreeBSD build
Post by: arksu on July 07, 2012, 01:43:00
If you do not mind I'll post the patch here (for lwjgl 2.8.4, tested on FreeBSD 8.3 amd64)
Title: Re: FreeBSD build
Post by: dime on August 19, 2012, 23:31:45
Quote from: kappa on July 06, 2012, 09:54:30
LWJGL does work on FreeBSD you just need to compile it yourself (as ppl have done in the past, just search the forum).

Pre-compiled binaries for FreeBSD aren't provided with LWJGL releases simply because there are so few users that it is difficult to justify spending time and resources on it. In fact even the Solaris builds might be dropped in future since there is probably no one using them anymore.

I don't know how it's built, but couldn't it be automate it?  

Alternatively, anyone know how to get it working under this ? http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/linuxemu.html
Title: Re: FreeBSD build
Post by: arksu on August 21, 2012, 04:47:44
why use here linux emulation? if lwjgl can be compiled natively under FreeBSD?
I use my port every day, its stable.
Title: Re: FreeBSD build
Post by: dime on August 22, 2012, 01:19:34
Quote from: arksu on August 21, 2012, 04:47:44
why use here linux emulation? if lwjgl can be compiled natively under FreeBSD?
I use my port every day, its stable.

ok, never mind : /usr/ports/games/lwjgl :)
Title: Re: FreeBSD build
Post by: Endolf on August 22, 2012, 11:17:24
Quote from: dime on August 19, 2012, 23:31:45
I don't know how it's built, but couldn't it be automate it?  

The other builds are automated, but I'd have to get more hardware to setup another build machine, spend time installing and configuring the OS, setting up the build scripts for lwjgl.

Then, even with jenkins, the build farm doesn't just run itself, it does need monitoring, tweaking, patching etc, so any extra build environments do take up my time, resources and electricity bill :)

Endolf
Title: Re: FreeBSD build
Post by: princec on August 22, 2012, 12:24:12
Endolf - why you need other hardware? Are you not using VirtualBox?

Cas :)
Title: Re: FreeBSD build
Post by: Endolf on August 22, 2012, 12:26:12
The current VM hosts are full, I'd need another one :)

Endolf
Title: Re: FreeBSD build
Post by: arksu on November 23, 2012, 22:43:14
I want say thanks! for FreeBSD support!
just now im success build lwjgl from https://github.com/LWJGL/lwjgl/