Hello,
I'm currently trying to program a game and as far as loading objects into VBOs it works. But now I want to implement bone animations and therefore I need to manipulate the data of an VBO.
What is the correct way with the best performance to do that?
Somehow I can't find any references to that topic specifically using LWJGL on the internet.
Thanks in advance,
Jan
Hi!
You should look into http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml
Hope it helps!
Hi,
Thank you for the link. The method GL15.glBufferSubData really did the job. :)
Regards,
Jan