Hi ,I am porting MSAA feature from C++ OpenGL 3.3 .But I see that FloatBuffer can't accept 2 dimensional arrays?
Here is my source code in C++ :
glGenBuffers(1, &sampleWeightBuf);
glBindBuffer(GL_TEXTURE_BUFFER_ARB, sampleWeightBuf);
glBufferData(GL_TEXTURE_BUFFER_ARB, sizeof(float)*8, sampleWeights, GL_DYNAMIC_DRAW);
glBindBuffer(GL_TEXTURE_BUFFER_ARB, 0);
where sampleWeights is float[][] array. It must be 2 dimensional as it holds 16 sample arrays for 16 sample points .(MSAA x16 level) How do I do it in Java? May be I should pass into FloatBuffer only the first element ? or put it all into a regular float[] ? I mean how do I fill such a data into texture buffer when FloatBuffer in java doesn't accept 2 dimensional arrays ?
Thanks .
Hey!!! No-one of LWJGL gurus can help here ?
I don't really know for sure, but you probably have to make the 2-dimensional array 1-dimension (i.e. put the first row first, then the second row, etc.). So you would get a 1-dimensional array of 256 elements.