Hello,
In an attempt to port an existing game engine renderer from JOGL to LWJGL I have encountered a hard crash on drawElements().
The renderer code is almost identical to a working JOGL renderer and the same test runs with the JOGL renderer (shows a cube).
The relevant OpenGL code:
http://pastebin.com/TKvJgKDi
I'd love to hear about approaches to finding out more about the crash and any tips would be welcome.
Thanks