LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: CodeBunny on September 13, 2011, 19:32:38

Title: Moving to Java 7
Post by: CodeBunny on September 13, 2011, 19:32:38
Does LWJGL work without any problems on Java 7 yet?
Title: Re: Moving to Java 7
Post by: kappa on September 13, 2011, 19:35:46
yes LWJGL works fine on Java 7. The only Java 7 issue with LWJGL was on Linux. However this problem has been fixed and works fine with the nightly builds of LWJGL 2.8.
Title: Re: Moving to Java 7
Post by: CodeBunny on September 13, 2011, 20:01:08
Any word on the complete release of 2.8? I'd prefer to wait for the final version.
Title: Re: Moving to Java 7
Post by: kappa on September 13, 2011, 20:10:32
shouldn't be long now, think only the OS X OpenGL 3.2 support and resizing api implementation for Linux is outstanding.
Title: Re: Moving to Java 7
Post by: CodeBunny on September 13, 2011, 21:17:05
Sweet. I've been looking forward to it for a while now.
Title: Re: Moving to Java 7
Post by: rollins on September 14, 2011, 22:56:29
did final version finally released?
Title: Re: Moving to Java 7
Post by: kappa on September 15, 2011, 08:39:19
Quote from: rollins on September 14, 2011, 22:56:29
did final version finally released?
yes the final version of Java 7 is released, if you mean LWJGL 2.8 then no, not yet.
Title: Re: Moving to Java 7
Post by: rollins on September 15, 2011, 14:39:10
i meant on 2.8

any news about final release of 2.8? i was looking online, i didn't find anything..
Title: Re: Moving to Java 7
Post by: kappa on September 15, 2011, 14:52:20
Quote from: rollins on September 15, 2011, 14:39:10
i meant on 2.8

any news about final release of 2.8? i was looking online, i didn't find anything..

see forth post (http://lwjgl.org/forum/index.php/topic,4180.msg22559.html#msg22559) on this thread. As soon as those bits are done it'll probably be released. Besides you can start using the nightly builds right now if you like.