Hi,
I would like to have a tunnel or tube in my scene. How does the mathematics work if I would like to store the vertices in an array and have to calculate them without using the OpenGL library.
Actually I would prefer to set a path and the algorithm is calculating the tube around it.
I just can't figure out how to do this and haven't found any tutorial.
thanx
some examples in c of creating torus and cylinder objects..
http://math.ucsd.edu/~sbuss/MathCG/OpenGLsoft/
not tried them myself btw..
cheers
- vilm