LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on January 24, 2004, 14:50:40

Title: Screenshots online
Post by: Matzon on January 24, 2004, 14:50:40
I have added a 'projects' tab to the front page, which lists projects that use LWJGL:

http://www.lwjgl.org/
Title: Screenshots online
Post by: fenix on January 24, 2004, 15:24:26
Your javascript code for the screenshot windows doesn't work on IE, only in Mozilla. Check it out...
Title: Screenshots online
Post by: Matzon on January 24, 2004, 16:26:46
fixed, stupid browser didn't allow spaces in the title of the Window *grumble*
Title: Screenshots online
Post by: princec on January 24, 2004, 20:00:36
!!!!!!!!!!!!!!!!!! marathon !!!!!!!!!!!!!!!!
That seems to have been kept quiet!!!

Cas :)
Title: Screenshots online
Post by: fenix on January 24, 2004, 21:02:27
Put a lot of pressure on Spasi to post this :D

more info is coming soon and probably a demo before the end of summer...
Title: Screenshots online
Post by: GottaBeKD on January 25, 2004, 15:37:39
Wow. Who is doing tribal trouble?

I am working on a single-player christian game that is set way back in mose's day (actually before christ came) .

I am trying to get some terrain similar to that of tribal trouble.


And what about this screenshot here?

http://oddlabs.com/screenshots/screenshot00.jpg

1) Do you think they are using heightmaps?  

2) I can get a heightmap going. but then I am thinking about how i will place buildings in the map. Should I make a 3d model of a building?

3) What if the building is particularly big, and i want the play to be able to walk instead and up stairs for example? Is this building still a separate 3d model that is imported like a standard 3ds model?