Hello,
I have a problem:
I have a first person camera coded.
I want to have a cursor in the middle of the screen.
I have the setGrabbed(true), to get the mouse delta's (getDX(), getDY() ).
When I do setGrabbed(false), I do not get mouse delta's....
How can I fix that problem??
And how Can I then avoid the cursor flickering when I set the cursor every time to the screen middle position?
One thing to recommend:
Use a texture for the aiming reticule, not the mouse cursor! You won't get the jumpy behavior of the mouse, and since you can simply have the aiming mark be a textured quad, you have much more control over how it's rendered. Plus, you do not have size restrictions.
Hi,
ok, thanks for your recommendation.
regards,
g4m0r