Poll
Question:
Any idea's why ?
Option 1: IDK
votes: 0
Option 2:
Why do i need to put this ? 
votes: 0
Hi , im making a game :) but now when i run it it shutdowns auto . it's not a faulth because i made a simpel Display and then when i run it the same happens .
i got Jre6
Eclipse
and LWJGL2.1.7
specs ::
------------------
System Information
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Time of this report: 5/19/2011, 21:19:03
Machine name: PB-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: Packard Bell
System Model: ixtreme M5800
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz (4 CPUs), ~2.9GHz
Memory: 4096MB RAM
Available OS Memory: 4024MB RAM
Page File: 2932MB used, 5111MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
there for it was running great.
Thanks
Any stacktrace? Errors? What happens on the Java side when it crashes?
Another test: Can you run Minecraft? (http://www.minecraft.net/play.jsp (http://www.minecraft.net/play.jsp)) If yes, then you have an example of a working LWJGL program on your computer, so it's probably something in your code instead of your hardware.
But even with a simpel Display like this :
imports..
public class Display{
public void start(){
try{
Display.setDisplayMode(new DisplayMode(600,400);
Display.create();
}catch (LWJGLException e){
e.printStackTrace();
System.Exit(0);
}
}
public static void main(String[] args){
Display s = new Display();
s.Start();
}
even then it diseapers
so i don't think its coding wise.
Thanks
Cornetto456
Got it working forgot to put the while loop :)
Thanks for the help.
Good.