LWJGL Forum

Programming => OpenGL => Topic started by: dime on April 27, 2011, 17:57:43

Title: New Tutorial for OpenGL: 3.x+?
Post by: dime on April 27, 2011, 17:57:43
Anyone have a new tutorial on lwjgl using OpenGL 3.x and above?  Things like glBegin and quads are supposedly deprecated.
I'm trying to follow this tutorial (http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html) but getting stuck on a few parts in regard to bindBuffer/drawElements in the rendering section.  (That is, it crashes).

In drawElement  (http://www.lwjgl.org/javadoc/org/lwjgl/opengl/GL11.html#glDrawElements(int,%20java.nio.ByteBuffer))(in lwjgl)  what are the indices?  A byteBuffer of the ids of the FloatBuffers that contain the vertexArray?