i just installed the sourcecode for jmonkeyengine3 and lwjgl 2.7.1 and noticed that the following imports have been marked as unresolvable by eclipse.
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.*;
import static org.lwjgl.opengl.ARBTextureCompression.*;
were can i find them?
thx, ~.rhavin;)
those classes are found in lwjgl.jar and only generated once you build LWJGL.
OK, i think i dont fully understand this issue;-/
I experienced problems when trying to set up a project with jm3 and wanted to be able to debug not only my project but all dependent sources also, thats why i didnt wanted to just install the jar but to have all sources and let eclipse build them all again, so i can set breakpoints and change lines for testing.
I cant do that with a jar, can i?
is there some way to circumvent those classes?
LWJGL is compiled by an Ant script - Eclipse can't compile it for you (except if you get it to execute the Ant script).