LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: mstWeal on November 28, 2010, 02:43:41

Title: SunstormEngine released
Post by: mstWeal on November 28, 2010, 02:43:41
Hello everyone,

finally, after about 2 years of learning and development the time has come for the first release of my game engine based on LWJGL :-) I didn't really know where to post this, I tought in the past I've seen a sticky thread for projects. I would be very happy if you guys would take a look at it and tell me your opinions.

-> http://www.sunstormengine.org

Regards, Alex
Title: Re: SunstormEngine released
Post by: jediTofu on November 28, 2010, 02:52:06
hey nice!  you should consider making your Space Demo into a Web Start app (i.e., .jnlp), and then it could be added to the demo's here since it's all open source under gnu.
Title: Re: SunstormEngine released
Post by: jediTofu on November 28, 2010, 07:44:22
I'm pretty amazed out how little code was necessary for the Space Demo using the engine.  I wish the javadoc was on your website though, like this:  http://www.lwjgl.org/javadoc/

Also, this only happened once, but this strange lighting thing occurred (see attached screenshot).  Then when I closed the program and reopened it, it was fine.  Not sure if this was due to the randomness of the initial position or what.
Title: Re: SunstormEngine released
Post by: mstWeal on November 28, 2010, 08:33:16
Thanks for your feedback. No problem, I've put the JavaDoc online: http://www.sunstormengine.org/javadoc/index.html

The strange lightning I have never seen before. Finding that bug would be extremely hard. Maybe it's not even a bug but a hardware or OS problem. If it does not appear again it won't be a problem.

About making the Space Demo a Web demo: I don't think it's mature enough. Actually you can't really "play" anything, you can just fly around. But it's a good idea, maybe we can do that when it's a little bit more progressed.

By the way: Should anyone be interested in either helping to program the engine or create an actual playable demo it would be very welcome *g*