LWJGL Forum

Programming => OpenGL => Topic started by: codvir on November 26, 2010, 10:31:47

Title: 3ds max export to opengl
Post by: codvir on November 26, 2010, 10:31:47
Hello

My English is not native.

I searched for this issue in the forum but did not find.
Is there an exporter from 3DS max to opengl so I can use the exported models with LWJGL?

Thanks.
Title: Re: 3ds max export to opengl
Post by: Fool Running on November 29, 2010, 13:54:31
Unfortunately, there is no "OpenGL format" for models. OpenGL/LWJGL is only a way to talk to your graphics card. You'll have you write a loader yourself or find one online that handles a format you can export to.
Title: Re: 3ds max export to opengl
Post by: Evil-Devil on December 07, 2010, 09:13:44
As long as you want static models you can go with Wavefront OBJ. Very simple to read and display.