LWJGL Forum

Programming => OpenGL => Topic started by: ste3e on November 08, 2010, 00:34:55

Title: Tutorial: Exporting animations from Belnder 2.5 into LWJGL
Post by: ste3e on November 08, 2010, 00:34:55
I have written a python script that triangulates and exports data from Blender 2.5 into a formatted text file. The tutorial explains this script, how to set up LWJGL in NetBeans, and provides and explains a set of Java classes that parse the text file and draws the animated data using glDrawArrays.

https://docs.google.com/fileview?id=0B9hhZie2D-fEZGVlMzZjMTYtOTNkNS00ZmU1LTljY2QtNjc0NDU1YWJjYzJh&hl=en

The link to the Monkey data in the file is corrupt. Here is the correct link:

https://docs.google.com/fileview?id=0B9hhZie2D-fENGU4MjM0YjctZTY5YS00MTc1LTg1MGQtNGNlNzgzNDY4ZDJh&hl=en

Could anyone point me to script that sets up LWJGL shaders?