LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: qualle2008 on April 30, 2010, 23:01:48

Title: Problem with glPolygonStipple(ByteBuffer mask)
Post by: qualle2008 on April 30, 2010, 23:01:48
Hello,

The argument *mask* in *glPolygonStipple(ByteBuffer mask)* must have the size 1024 in LWJGL.
but OpenGL Spec defines the mask as 32x32 bitmap, means 128 bytes.

Is this a bug?

thanks
Title: Re: Problem with glPolygonStipple(ByteBuffer mask)
Post by: spasi on May 01, 2010, 09:19:27
Thanks, fixed.