i get the following exception:
'Cannot use Buffers when Array Buffer Object is enabled'
after I've rendered with a VBO, then go to try to render without VBO's.
How do i disable VBO's to revert back to normal rendering?
You need to bind 0. Like: glBindBuffer(GL_ARRAY_BUFFER, 0).
yep that works. specifically incase anyone runs across the problem:
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 0);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);