LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Faust on January 25, 2010, 12:26:04

Title: fullscreen antialiasing
Post by: Faust on January 25, 2010, 12:26:04
Hi.

Fullscreen antialiasing is enabled by chosing the right PixelFormat at Display creation.
But how may i figure out how many samples the given graphics card supports?
Title: Re: fullscreen antialiasing
Post by: Evil-Devil on January 25, 2010, 13:10:59
By testing. Start with the highest or lowest to test if it is supported. This can be done with a PBuffer.
Title: Re: fullscreen antialiasing
Post by: richardadams on January 27, 2010, 23:52:29
Do you have an example of this?  I'd like to get this working as well.