LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: indexunknown on December 11, 2009, 07:53:11

Title: Serious issues with LWJGL 2.2.1 under SUSE Linux
Post by: indexunknown on December 11, 2009, 07:53:11
Hi, so i'm testing my LWJGL applet at school and we have computers with Suse Linux 11.0 GNOME 2.22.1 , Java 6U17 and it basicly is all messed up. First the mouse insnt locked on the applet and u can see the cursor the whole time, if u click then one click grabs mouse, next click relases it, if u click then the screen goes white for a moment, if u move and click then the applet loses focus and keys stay pressed although they are released and if u gain focus again then the effect is like reversed key up == key down and other way round. i hope it's only in this version of Linux.
Title: Re: Serious issues with LWJGL 2.2.1 under SUSE Linux
Post by: Matzon on December 11, 2009, 08:16:23
afaik, you're the onlye one having this issue - kappaOne which is our resident linux users have had no issues?
anyone else?
Title: Re: Serious issues with LWJGL 2.2.1 under SUSE Linux
Post by: kappa on December 11, 2009, 13:02:52
funny you should mention this issue now as it was fixed just 2 weeks ago and should be in the next lwjgl release (2.2.2?).

anyway, its been tested on suse, so should work fine :)

if you want the fix now you can grab and try the nightly builds of lwjgl from here (https://www.newdawnsoftware.com/hudson/view/LWJGL/)
Title: Re: Serious issues with LWJGL 2.2.1 under SUSE Linux
Post by: indexunknown on December 11, 2009, 15:27:24
i switched to nightly build but cant test soon if it works.
Title: Re: Serious issues with LWJGL 2.2.1 under SUSE Linux
Post by: delt0r on December 11, 2009, 16:26:10
I have SuSE at work and have used lwjgl a bit and had no problems. However i don't use applets...

I can test if there is a good use case.