LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: doogiedog on October 16, 2009, 14:08:05

Title: Java ME SDK 3.0 and LWJGL
Post by: doogiedog on October 16, 2009, 14:08:05
Newbie question - How do I install the LWJGL Libraries to be used with Java ME SDK 3.0.
Title: Re: Java ME SDK 3.0 and LWJGL
Post by: Evil-Devil on November 09, 2009, 09:08:30
I doubt that LWJGL will work with Java ME as it is primary designed to work with the standard edition.
And the Mobile Device have to support OpenGL.

But for the question itself, in theory it might be used just as with the standard edition.
Title: Re: Java ME SDK 3.0 and LWJGL
Post by: lightbringer on November 13, 2009, 01:50:12
Or rather, there is no way it could work unless it is possible to create wrappers for a specific target platform's OpenGL library. LWJGL uses the native platform libraries underneath and right now that means Windows, Linux, MacOSX, or Solaris.