Hola Everyone.
I know that opengl renders the texture having pixel size power of 2. I want to know is there any way or trick to map the texture whose size is not power of 2 ???.
Gracias.
Non power of two textures are supported from GL version 2.0 on. On older versions it might be available as an extension:
GL_ARB_texture_non_power_of_two
You should try to avoid using non power of two texture.