i just started coding with lwjgl and the first thing i tried was porting the obligatory :wink: quake3 bsp viewer from www.gametutorials.com to java.
i now have a working version with mouselook, frustum culling and PVS which renders the levels almost correct using glDrawElements.
even though there´s still alot of work to do (collision detection, etc.) i thought it may be useful for other beginners to see how to use specific c++ function invocations with lwjgl. so if you´re interested in the source (with almost all the comments from the tutorials), send me an PM with your email adress and i´ll send it to you.
I´m not sure if someone has done this before and made it available for download. so please don´t flame me... :D
Hey, that's great news! Get a permanent link up to it - I think it'll prove invaluable to aspiring Java game devs.
You might want to post up some news on the more widely-read JavaGaming.org as well.
Cas :)