Hi all,
I'm evaluating LWJGL for a project involving running GPU apps on
the server-side. The installed GPUs are headless (e.g. nVidia Tesla)
and I'm wondering if LWJGL is able to create GL contexts for such
a scenario, allowing me to just create FBOs and do my rendering
from there.
.rex
haven't dealt with this... but we do have pbuffer support - not sure if thats good enough tho?
No, pbuffer wouldn't do it.
Would be nice to know if this is something possible, and a tip
on where in the codebase to look into is great.. thanks!
.rex