LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: windfall007 on April 14, 2009, 09:34:07

Title: headless context
Post by: windfall007 on April 14, 2009, 09:34:07
Hi all,

I'm evaluating LWJGL for a project involving running GPU apps on
the server-side. The installed GPUs are headless (e.g. nVidia Tesla)
and I'm wondering if LWJGL is able to create GL contexts for such
a scenario, allowing me to just create FBOs and do my rendering
from there.

.rex
Title: Re: headless context
Post by: Matzon on April 14, 2009, 10:25:47
haven't dealt with this... but we do have pbuffer support - not sure if thats good enough tho?
Title: Re: headless context
Post by: windfall007 on April 14, 2009, 13:14:24
No, pbuffer wouldn't do it.

Would be nice to know if this is something possible, and a tip
on where in the codebase to look into is great.. thanks!

.rex