LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: Matzon on March 23, 2009, 20:04:44

Title: LWJGL 2.1.0 Released!
Post by: Matzon on March 23, 2009, 20:04:44

https://sourceforge.net/project/showfiles.php?group_id=58488&package_id=54362&release_id=670417

Remember to donate (http://lwjgl.org/donations.php) ;)
Title: Re: LWJGL 2.1.0 Released!
Post by: elias4444 on March 23, 2009, 20:52:19
As always...

THANK YOU!!!!!
Title: Re: LWJGL 2.1.0 Released!
Post by: lamster on March 23, 2009, 20:56:43
Thanks for the update.  I'm using alSourceUnqueueBuffers with LWJGL 2.0.1 -- what are the ramifications of the @OutParameter change?  Do I need to update to avoid a memory leak or other nastiness?
Title: Re: LWJGL 2.1.0 Released!
Post by: Matthias on March 23, 2009, 21:56:59
When you used direct buffers with this method then it always worked ok. But when used with a wrapped int[] then the returned data was not copied back into the int[].

Ciao Matthias
Title: Re: LWJGL 2.1.0 Released!
Post by: numberR on March 24, 2009, 18:37:56
awesome!
Title: Re: LWJGL 2.1.0 Released!
Post by: Fool Running on March 24, 2009, 20:33:38
Congratulations on the new release.  8)
Keep up the good work.

EDIT: Why isn't this topic stickied?  ;D
Title: Re: LWJGL 2.1.0 Released!
Post by: n.o.p on May 02, 2009, 12:13:23
What exactly is oal-soft? Software emulation for OpenAL?
Title: Re: LWJGL 2.1.0 Released!
Post by: Matzon on May 02, 2009, 17:38:17
It's a software only implementation that does not rely on DSPs. It does rely on direct sound on windows - so some hardware optimizations may occur. The actual processing of effects and so on are done in software. The end result is that it works the same across all platforms - unlike creatives - at the cost of a performance hit (insignificant by most).
Title: Re: LWJGL 2.1.0 Released!
Post by: n.o.p on May 02, 2009, 18:01:46
Ok. But what will happen under Vista for Creative card owners? Doesn't Creative install the Alchemy-Wrapper which redirects Direct Sound to OpenAL? So they would have OAL-Soft Wrapper -> DirectSound -> Alchemy Wrapper -> OpenAL -> Hardware ?
Title: Re: LWJGL 2.1.0 Released!
Post by: elias on May 02, 2009, 18:26:08
Quote from: n.o.p on May 02, 2009, 18:01:46
Ok. But what will happen under Vista for Creative card owners? Doesn't Creative install the Alchemy-Wrapper which redirects Direct Sound to OpenAL? So they would have OAL-Soft Wrapper -> DirectSound -> Alchemy Wrapper -> OpenAL -> Hardware ?

I don't know about Alchemy Wrapper, but if you're worrying about performance, please don't :) It's my bold claim that you could add a dozen of layers to al* calls and you won't notice it at all. What matters (a tiny bit) is where and how the mixing is done, and that's only done once.

- elias
Title: Re: LWJGL 2.1.0 Released!
Post by: n.o.p on May 03, 2009, 05:04:44
All right, thanks for the explanation.
Title: Re: LWJGL 2.1.0 Released!
Post by: neakor on June 27, 2009, 22:54:19
this might be a stupid question. but i couldnt find any info on the website.

so, with this 2.1.0 release, lwjgl is officially up to opengl 3.0? or 3.1?

thx in advance!

btw, great job!