LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: elias4444 on March 23, 2009, 17:01:46

Title: Could this be an LWJGL bug?
Post by: elias4444 on March 23, 2009, 17:01:46
I'm bashing my head against the wall with this one. The shaders don't seem to be working right, or I'm just doing something completely wrong. Either way, I haven't been able to figure it out, and no one on the opengl forums or indiegamer forums have been able to either. Please see the following forum post:

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=254922#Post254922 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=254922#Post254922)

Could this be a bug with the way lwjgl is passing the texture matrix to the shader? Please don't be offended if I'm totally off base... I'm just desperate enough to start looking at every possibility.

Has anyone on these forums been able to get shadow mapping to work via shaders?
Title: Re: Could this be an LWJGL bug?
Post by: elias4444 on March 23, 2009, 18:04:33
Ok, nevermind, not a bug.

And I've decided that this forum is a magic place BTW. Once you post your issue here, it'll be resolved - either by people here, or by pure magical forces that I fail to understand.  ::)